Resource collection when not in a sector seems intended, but this should be contained to strictly captured sectors. I don't want to have to carve out time like League of Legends players do to dedicate an entire chunk of time to Mindustry and nothing else.ĮDIT: This might be fixable by just turning off automatic resource collection on uncaptured sectors. I also don't want to have to set up my schedule to play uninterrupted Mindustry, because my schedule doesn't work that way. I don't want to just automatically win the level just because I get interrupted. Can this be looked into? I frequently stop playing during levels because I have a hectic day-to-day schedule, and whenever I do this, I log back in to infinitely many resources, and it feels like I cheated my way out of the level. Furthermore the game will NOT spawn enemies, so you can do this without setting up defenses. You should have maxed out every resource you're harvesting in that level. After several hours, reboot the game, and load back into that level. In fact, there's a way to speed up time without having enemies spawn! I'd rather dev time go to finishing update 7 than some time skip function that promotes boring strategies. If your really want to just AFK to let resources build up in the rare scenario that's a good idea, you can just watch YouTube or something to pass the time. Hello guys Welcome to another Mindustry Synergy video This time we'll gonna showcase the power of the Highest DPS item in the game. If none of your sectors are under attack, letting you AFK indefinitely for infinite resources, adding a time skip lets you research technologies with very little infrastructure, leaving you unprepared when sectors get attacked and your time is limited. Therefore, a time skip feature would just promote an unfun and inefficient tactic. You can almost always find more nodes to exploit and further decrease the time you need to wait. Has the dev explained why he refuses to implement these features? You should be constantly improving your bases, doing nothing while waiting for resources to build isn't a good idea. item/liquid junctions and input/output control). Wow, that is a shame, so many of those suggestions would be useful (ie.
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